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Game Dev Foundry is a comprehensive, community-driven resource designed to empower aspiring and current game developers to build and run successful game studios. From securing funding and assembling teams to managing projects and navigating publishing agreements, this resource offers actionable advice, best practices, and real-world insights.

Pull requests can be added to the Game Dev Foundry repo here: https://github.com/RikuKat/game-dev-foundry

Available Guides

Business & Strategy

Studio Management & Culture

Production & Tools

About the Founder

Renee Gittins is a game developer, engineer, and studio leader with a deep passion for fostering sustainable, inclusive, and successful game development practices. As the founder of Game Dev Foundry, she’s created the initial set of resources to help aspiring and established developers navigate the complex challenges of building and running a game studio.

With over a decade of experience in game development, studio leadership, and industry advocacy- including her time as the Executive Director of the International Game Developers Association- Renee has seen firsthand the hurdles that developers face, from securing funding and managing teams to launching and sustaining a game in the market. She believes that knowledge should be shared, not gatekept, and that studios thrive when they learn from one another.

Game Dev Foundry is a community-driven initiative, and while Renee laid the foundation, she hopes many more voices will contribute their insights and experiences. The industry is always evolving, and by working together, developers can build a stronger, more informed, and more resilient game development ecosystem.

Learn more about Renee and view her other public resources at: reneegittins.com