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Stages of Game Development

This is a high-level map of common development stages with best practice recommendations. These stages are signposts. Studios may use different names and may merge stages depending on scope, funding, genre, and platform requirements.


Glossary


Pre-Production


Phase 0: Concept & Feasibility

Goal: Decide the general idea and whether it’s worth pursuing.

Outputs

Exit Criteria

Common Pitfalls


Phase 1: Prototype (Exploration)

Goal: Learn fast and validate (or kill) assumptions cheaply

Actions

Outputs

Exit Criteria

Common Pitfalls


Phase 2: Vertical Slice

Goal

Outputs

Exit Criteria

Common Pitfalls


Production


Phase 3: Alpha (Feature Complete)

Goal: The game is playable end-to-end with core systems in place.

Actions

Exit Criteria

Common Pitfalls


Phase 4: Beta (Content Complete + Stabilization)

Goal: Lock content and make it shippable.

Actions

Exit Criteria

Common Pitfalls


Phase 5: Release Candidate (RC) & Certification

Goal: Create a build that could ship.

Actions

Exit Criteria

Common Pitfalls


Phase 6: Launch

Goal: Ship a stable product and support players in real time.

Actions

Common Pitfalls


Phase 7: Live Ops / Updates (Post-Launch)

Goal: Sustain the game and extend its tail.

Actions

Common pitfall


A Note on Playtesting (Across All Stages)

Playtesting is not a single milestone, it is a repeated practice:

Playtesting and implementation of playtest feedback should be core to the development schedule.