Marketing Plan Template
Use this modular timeline to structure your game’s marketing efforts, starting approximately 3 months before launch. Adjust the timing and tactics based on your schedule, genre, and audience.
Goals, Strategy & Audience Research
Define Success (KPIs)
Examples:
- Wishlists before launch (e.g. 10,000)
- First-week revenue target
- Social media growth (follower count, post engagement)
- Newsletter subscribers
- Press/influencer coverage goals
- Conversion from demo to purchase
Know Your Audience
- Define player personas
- Demographics (age, gender, occupation, etc.)
- Psychographics (interests, values, lifestyles, attitudes, etc.)
- Favorite games
- Research their preferred platforms: TikTok, YouTube, Reddit, etc.
- Identify where they discover new games and what influences their decisions
- Study hashtags, forums, streamers, and media outlets they follow
Build Around Their Behavior
- Focus on platforms they’re already using
- Match content style to platform culture (e.g., authentic for TikTok)
- Prioritize influencer partnerships that reflect audience values
Core Channel Setup
Establish Your Presence
Ensure you’ve secured and aligned:
- Store pages (optimized tags, media, trailer, wishlist CTAs)
- Website with mailing list sign-up
- Social media accounts (Twitter/X, TikTok, Instagram, YouTube)
- Developer blog or update channel
- Discord server (or other community location)
Press Kit & Game Info
Include in a publicly accessible folder:
- Game summary: short & long
- Screenshots, key art, logo, gifs
- Developer bios and contact
- Trailer(s) and major milestone info
- Review quotes and awards post-launch
Long-Term Planning (3+ Months Before Launch)
Branding & Messaging
- Finalize logo, tagline, and consistent visual style
- Define tone: cozy, heartfelt, quirky, intense, etc.
- Plan marketing themes (e.g. magic, crafting, empowerment)
- Establish weekly marketing cadence (example, “Weekly Content Plan (Example)”, below)
Email Marketing
- Launch a newsletter early for devlogs and announcements
- Offer incentives for sign-ups (wallpapers, early access, lore)
- Recommended cadence: Monthly pre-launch, weekly during launch window
- Include clear calls to action with every outreach (to wishlist, follow, purchase, etc.)
Press & Influencer Foundations
- Draft outreach templates
- Identify target press and creator lists
- Research similar games’ coverage and what worked
- Prepare press kits and early builds or gifs
Localization & Accessibility Marketing
- Translate store page, trailer captions, and press releases
- Reach out to international press and creators
- Research region-specific hashtags and community hubs
- Partner with accessibility-focused influencers or consultants
Demo Build (if applicable)
- Upload a demo (with focused marketing around its release)
- Use streamer outreach and feedback collection
- Promote demo page and test discoverability
2 Months Before Launch
Outreach & Visibility
- Share trailer under embargo with press and influencers
- Publish trailer across platforms (YouTube, socials, Steam)
- Submit to game coverage aggregators
- Amplify via Discords, subreddits, and niche forums
Build Awareness Campaigns
- Host a dev stream or casual AMA
- Schedule influencer coverage windows
- Consider contests, polls, or fan Q&A
1 Month Before Launch
Press & Curator Keys
- Distribute Steam keys via partner tools
- Reach out to curators and specialized reviewers
- Schedule embargoes and follow-ups
Advertisements
- Run targeted ads if budget allows (Google, Reddit, TikTok)
Steam Event Participation
- Join Steam Next Fest or bundle with complementary games
- Livestream presence on Steam page ((RoboStreamer) is invaluable for this)
Launch Week
Day of Launch Checklist
- Push updates across all platforms:
- Steam Post
- Trailer live
- Website update
- Discord + social media posts
- Monitor community activity (feedback, reviews)
- Post a personal launch message
- Share early reviews or reactions with graphics
Week 1 Strategy
- Run a celebratory stream or speedrun challenge
- Highlight player-created content (art, videos)
- Engage directly on Reddit, Discord, or TikTok comments
- Reshare influencer clips
Post-Launch Marketing
First Month
- Publish a patch or content update (bug fixes or new room, potion, skin)
- Share “what’s next” roadmap or hint at future DLC
- Pitch to late-cycle influencers or journalists
- Participate in sales, such as Steam seasonal sales and themed sales (as eligible)
- Maintain social and newsletter activity
Long-Tail Content
- Bundle with similar games
- Re-engage press with postmortems or “what we learned” articles
- Run anniversary or themed content
- Repost positive reviews and fan art over time
Weekly Content Plan (Example)
A weekly content plan keeps your marketing consistent, intentional, and manageable—especially during the chaos of development and launch. Instead of scrambling for posts last-minute, you can batch content, align it with your goals, and create a rhythm your audience can rely on.
Regular updates build trust, sustain engagement, and give you more opportunities to amplify your message across platforms, making it easier for fans, press, and algorithms to notice your game.
Monday
- Devlog or update
- Industry post (LinkedIn, Reddit)
Tuesday
- TikTok / Shorts / Reels
- Schedule upcoming social posts
Wednesday
- Podcasts or behind-the-scenes content
- Share personal reflections
Thursday
- Throwback Thursday or concept art
- TikTok / Reels
Friday
- Press/influencer outreach
- Share fan content
Saturday
- Screenshot Saturday
- Review analytics and refine
Sunday
- Internal team check-in
- Prep next week’s outreach and content