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Marketing Plan Template

Use this modular timeline to structure your game’s marketing efforts, starting approximately 3 months before launch. Adjust the timing and tactics based on your schedule, genre, and audience.


Goals, Strategy & Audience Research

Define Success (KPIs)

Examples:

Know Your Audience

Build Around Their Behavior


Core Channel Setup

Establish Your Presence

Ensure you’ve secured and aligned:

Press Kit & Game Info

Include in a publicly accessible folder:


Long-Term Planning (3+ Months Before Launch)

Branding & Messaging

Email Marketing

Press & Influencer Foundations

Localization & Accessibility Marketing

Demo Build (if applicable)


2 Months Before Launch

Outreach & Visibility

Build Awareness Campaigns


1 Month Before Launch

Press & Curator Keys

Advertisements

Steam Event Participation


Launch Week

Day of Launch Checklist

Week 1 Strategy


Post-Launch Marketing

First Month

Long-Tail Content


Weekly Content Plan (Example)

A weekly content plan keeps your marketing consistent, intentional, and manageable—especially during the chaos of development and launch. Instead of scrambling for posts last-minute, you can batch content, align it with your goals, and create a rhythm your audience can rely on.

Regular updates build trust, sustain engagement, and give you more opportunities to amplify your message across platforms, making it easier for fans, press, and algorithms to notice your game.

Monday

Tuesday

Wednesday

Thursday

Friday

Saturday

Sunday